YOSH MANRU
I make game trailers!
What have I been getting into?
​
Hey! what’s up!? I make game trailers and motion graphics.
Over the years, I’ve worked with all kinds of studios, from massive publishers with endless Slack channels to tiny indie teams where everyone’s doing five jobs and still having fun. I’ve helped shape campaigns, built weird visual experiments, and jumped into projects at all stages, always trying to add something that feels fresh,
meaningful, or just makes the project shine.
I started as a character animator in games, then somehow became a technical artist, and eventually landed in motion graphics, where everything finally made sense. Animation, storytelling, design, pacing... it all clicked.
That mix of backgrounds taught me to think emotionally and technically at the same time,
which comes in handy more often than you’d think.
These days I split my time between freelance work and being a partner and Creative Director at Altergard,
a studio making AI-powered tools for game developers. I’ve always enjoyed creative challenges
and a bit of calm after the storm.
Variety and freedom in projects are things I actively look for and try to protect.
Mixing creativity and experimentation isn’t just part of how I work,
